![]() ![]() The Dream Machine Chapter 1, Part 2 - Home Sweet HomeĪfter waking up from your dream, where you’re stranded on an island, you begin your first day in your new home. Use the shovel on the ground at the front of the island and examine the hole to find an alarm clock. ![]() The circles represent the rocks and trees of the island. Examine the map and note there is an X at the top of it.After giving the fish some time to cook, pick it up and use it on yourself to receive a map that is hidden inside it.Use the shovel on the fish to kill it and then use it with the fireplace.Once a fish starts biting the line, click on the rod to reel it in.Pick up the worm and use it with the fishing rod.Use the shovel with the ground and then look into the hole to find a worm.Use the three pieces of wood in the fireplace and then use the lighter to start a fire.Pick up the three pieces of wood at the front of the island.Move the middle rock that sits between the two trees and pick up the lighter underneath it.Pick up the shovel stuck in the ground on the right side of the island.Pick up the fishing rod propped against the left tree. ![]()
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